OgreXMLConverter
3D Object-Oriented Graphics Rendering Engine (tools)
Install
- All systems
-
curl cmd.cat/OgreXMLConverter.sh
- Debian
-
apt-get install ogre-1.9-tools
- Ubuntu
-
apt-get install ogre-1.9-tools
- Arch Linux
-
pacman -S ogre
- Kali Linux
-
apt-get install ogre-1.9-tools
- Fedora
-
dnf install ogre-utils
- Windows (WSL2)
-
sudo apt-get update
sudo apt-get install ogre-1.9-tools
- Raspbian
-
apt-get install ogre-1.9-tools
- Dockerfile
- dockerfile.run/OgreXMLConverter
ogre-1.9-tools
3D Object-Oriented Graphics Rendering Engine (tools)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. This package contains tools used to convert from and to OGRE's native mesh format.
ogre-1.8-tools
3D Object-Oriented Graphics Rendering Engine (tools)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. This package contains tools used to convert from and to OGRE's native mesh format.
ogre-utils
OGRE production pipeline utilities
ogre-tools
3D Object-Oriented Graphics Rendering Engine (tools)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. This package contains tools used to convert from and to OGRE's native mesh format.
ogre
OGRE (Object-Oriented Graphics Rendering Engine) is a
scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.