sprite-sheet-to-x3d

Castle Game Engine - 3D game engine for FreePascal / Lazarus

Install

All systems
curl cmd.cat/sprite-sheet-to-x3d.sh
Debian Debian
apt-get install fp-units-castle-game-engine
Ubuntu
apt-get install fp-units-castle-game-engine
image/svg+xml Kali Linux
apt-get install fp-units-castle-game-engine
Windows (WSL2)
sudo apt-get update sudo apt-get install fp-units-castle-game-engine
Raspbian
apt-get install fp-units-castle-game-engine

fp-units-castle-game-engine

Castle Game Engine - 3D game engine for FreePascal / Lazarus

Castle Game Engine is a set of LGPL licenced libraries that are intended to ease developing 3D games with FreePascal / Lazarus. It provides an excellent support for the VRML / X3D 3D data format. Other 3D formats are also supported. It features many advanced graphic effects and easy to use API on top of OpenGL. This package contains the FPC units and the auxiliary tools castle-curves, castle-engine, image-to-pascal, sprite-sheet-to-x3d, and texture-font-to-pascal. This package suggests the gradle package. Gradle is only necessary if one wants to build Android applications, otherwise one can ignore that suggestion. Note that, in order to create Android applications, one will also need the Android SDK and NDK, and FPC cross-compiler, see https://github.com/castle-engine/castle-engine/wiki/Android.